Talent 99822
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
Row 1
Row 2
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Row 2
Focuses dark power into a strike that deals 61 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Row 2
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
Row 3 · Requires one completed path: Icebound Fortitude
Auto attacks have a chance to generate 3 Runic Power.
Row 3 · Requires one completed path: Death Strike
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
Row 3 · Requires one completed path: Raise Dead
Row 4 · Requires one completed path: Runic Attenuation
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Row 4 · Requires one completed path: Runic Attenuation
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Row 4 · Requires one completed path: Runic Attenuation or Improved Death Strike
Absorbs are 15% more effective on you.
Row 4 · Requires one completed path: Improved Death Strike
Death's Advance grants an additional 25% movement speed over the first 3 sec.
Row 4 · Requires one completed path: Cleaving Strikes or Improved Death Strike
Increases Haste by 2%.
Row 4 · Requires one completed path: Cleaving Strikes
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
Row 4 · Requires one completed path: Cleaving Strikes
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Row 5 · Requires one completed path: Mind Freeze
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Row 5 · Requires one completed path: Mind Freeze or Blinding Sleet or Gloom Ward
Chains of Ice affects 1 additional nearby enemy.
Row 5 · Requires one completed path: Gloom Ward
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
Row 5 · Requires one completed path: Unholy Momentum or March of Darkness or Gloom Ward
Stamina increased by 20%.
Row 5 · Requires one completed path: Unholy Momentum
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Row 5 · Requires one completed path: Unholy Momentum or Control Undead or Enfeeble
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Row 5 · Requires one completed path: Enfeeble
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Row 6 · Requires one completed path: Permafrost or Proliferating Chill or Coldthirst
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Row 6 · Requires one completed path: Permafrost
Raise Ally costs 30 less Runic Power.
Row 6 · Requires one completed path: Veteran of the Third War or Death Pact or Permafrost
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Row 6 · Requires one completed path: Death Pact
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Row 6 · Requires one completed path: Death Pact or Brittle or Blood Bond
Increases the effectiveness of your Runeforge effects by 20%.
Row 7 · Requires one completed path: Icy Talons
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Row 7 · Requires one completed path: Icy Talons or Anti-Magic Zone or Death Notes
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Row 7 · Requires one completed path: Anti-Magic Zone
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Row 7 · Requires one completed path: Death Defiance or Unholy Bond or Anti-Magic Zone
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Row 7 · Requires one completed path: Unholy Bond
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Row 8 · Requires one completed path: Ice Prison or Asphyxiate
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Row 8 · Requires one completed path: Assimilation or Asphyxiate or Anti-Magic Barrier
Increases Leech by 3%.
Row 8 · Requires one completed path: Grip of the Dead or Anti-Magic Barrier
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Row 9 · Requires one completed path: Suppression
Anti-Magic Shell increases healing received by 15%.
Row 9 · Requires one completed path: Blood Scent or Suppression
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Row 9 · Requires one completed path: Unholy Endurance or Blood Scent
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Row 9 · Requires one completed path: Unholy Endurance
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Row 10 · Requires one completed path: Insidious Chill or Osmosis
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Row 10 · Requires one completed path: Runic Protection or Insidious Chill
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Row 10 · Requires one completed path: Runic Protection or Blood Draw
Damage taken below 30% Health is reduced by 20%.
Row 11 · Requires one completed path: Rune Mastery
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Row 11 · Requires one completed path: Subduing Grasp or Rune Mastery
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Row 11 · Requires one completed path: Subduing Grasp or Will of the Necropolis
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Row 11 · Requires one completed path: Will of the Necropolis
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
No build variants are available for this selection yet.