Patch Pulse
October 30 hotfixes
October 31, 2026Updated
33
buffs ▲
47
nerfs ▼
7
classes touched
140
systems/dungeons
Buffed, still underplayed
#1+80%
Preservation
Evoker
Chronowarden: Chronal Dynamo increases the healing and damage of Living Flame by 80% when not an instant cast in PvP combat (was 50%).
+80% buff · only 3.7% played
#2+40%
Marksmanship
Hunter
Dark Ranger: Black Arrow damage increased by 40% in PvP combat.
+40% buff · only 1.3% played
#3+40%
Marksmanship
Hunter
Kill Shot damage increased by 40% in PvP combat.
+40% buff · only 1.3% played
#4+25%
Marksmanship
Hunter
Deathblow’s chance to be activated by Aimed Shot increased to 25% in PvP combat.
+25% buff · only 1.3% played
#5+20%
Devourer
Demon Hunter
Collapsing Star damage increased by 20% in PvP combat .
+20% buff · only 3.8% played
What changed by class
Druid
9 changes
Buffed: Nerfed:
FeralAll damage done increased by 5%. +5%
GuardianFixed an issue causing Persistence to grant an incorrect amount of armor.
GuardianFixed an issue causing Rebirth in Bear Form to have an incorrect mana cost.
GuardianFixed an issue preventing the Bear Form version of Heart of the Wild from being cast.
RestorationImproved Swiftmend increases Swiftmend healing by 40% (was 30%). +40% (was 30%)
RestorationRegrowth healing increased by 10%. +10%
RestorationVerdancy healing increased by 60%. +60%
RestorationFixed an issue where Nature's Bounty could cause Abundance to fall off the Druid early.
RestorationDeveloper’s note: These changes are intended to help Restoration Druid deal with burst damage in dungeons, as they are behind other healers.
Hunter
4 changes
Buffed: Nerfed:
MarksmanshipExplosive Shot damage increased by 10%. · no observed M+ shift since Oct 27 +10%
MarksmanshipTrick Shots now increases the ricochet damage of Aimed Shot and Rapid Fire by 85% (was 75%). +85% (was 75%)
MarksmanshipVolley damage increased by 10%. +10%
MarksmanshipThese changes are intended to boost the area damage effectiveness of Marksmanship Hunters.
Mage
1 change
Buffed: Nerfed:
Monk
1 change
Buffed: Nerfed:
Rogue
2 changes
Buffed: Nerfed:
Shaman
2 changes
Buffed: Nerfed:
Warlock
8 changes
Buffed: Nerfed:
AfflictionUnstable Affliction damage increased by 20%. +20%
AfflictionFixed an issue in "The Wandering" scenario that would cause the Remnant to stop moving for a moment when additional players walked in and out of the spirits tether proximity.
AfflictionFixed an issue in the "Containment Breach" scenario where re-igniting a single Flame of Jan'alai brazier counted twice toward the "Flames Relit" objective.
AfflictionFixed an issue that would sometimes cause the "Come to Your Senses" bonus objective to complete multiple times outside the "Encroaching Darkness" scenario.
AfflictionFixed an issue where the Cooldown Manager would sometimes not display Summon Darkglare correctly.
AfflictionNow only one chest will spawn when capturing Shade of Seabreaker Skoloth.
DestructionRain of Fire damage increased by 20%. +20%
Class-wideFixed issues that caused some warlock summons and Diabolic Occuli to sometimes incorrectly target enemies outside of combat.
UnchangedDeath Knight, Demon Hunter, Evoker, Paladin, Priest, Warrior
Systems, PvP, items, dungeons
Dungeons75
- SszorakIncreased the time for Sszorak to reach 100 rage by 5 seconds on Mythic difficulty.
- Zul'janAxegrinder periodic damage reduced by 15%. −15%
- Sporeblight BelcherBelch Sore damage reduced by 16%. −16%
- Kokia BlazehoofBlazebound Firestorm health reduced by 12.5%. −12.5%
- Kokia BlazehoofBlazebound Firestorm’s Inferno impact damage reduced by 18%. −18%
- Kokia BlazehoofBlazebound Firestorm’s periodic damage reduced by 14%. −14%
- Ritual ChieftainBlood Sacrifice healing absorb reduced by 12%. −12%
- Rav'iCarrion Burst periodic damage reduced by 10%. −10%
- CharonusCondensed Mass periodic damage reduced by 20%. −20%
- Earthbound GuardianEarthbound’s Imprint impact damage reduced by 21%. −21%
- Earthbound GuardianEarthbound’s Imprint periodic damage reduced by 13%. −13%
- Zaen BladesorrowFire Bomb damage reduced by 33%. −33%
- Ascendant SerpentHealth reduced by 21%. −21%
- Living VenomHealth reduced by 25%. −25%
- Defier DragharHealth reduced by 27%. −27%
- Radiant SpellsowerLight Bolt Volley damage reduced by 16%. −16%
- Lightwarden RuiaLightfire periodic damage reduced by 15%. −15%
- ZiekketLightspawn Lasher health reduced by 10%. −10%
- ZiekketLightspore Shot damage reduced by 16%. −16%
- ZiekketOozing Xylem damage reduced by 16%. −16%
- Twinfang HarrowerParalyzing Shot periodic damage reduced by 20%. −20%
- Primal SerpentPiercing Hiss cooldown increased by 10%. +10%
- Primal SerpentPiercing Hiss damage reduced by 25%. −25%
- AtroxusPoison Splash periodic damage reduced by 11%. −11%
- Lightwarden RuiaPulverizing Strikes damage reduced by 12%. −12%
- Rattling WritheRattle periodic damage reduced by 25%. −25%
- Sporeblight BelcherReduced health by 11%. -11%
- Feral SaberonSavage Leap cooldown increased by 25%. +25%
- Static AnomalySpark Step damage reduced by 25%. −25%
- Sporeblight BelcherSpouting Floret periodic damage reduced by 16%. −16%
- High Channeler RyvatiTempest Stormshield absorb percentage of maximum health reduced to 15% (was 20%). -15% (was 20%)
- Storm WarriorThunderous Stomp damage reduced by 18%. −18%
- AtroxusToxic Aura periodic damage reduced by 20%. −20%
- Living VenomVenom Burst damage reduced by 50%. −50%
- ZiekketVicious Regrowth haste and damage buff reduced to 20% (was 30%). -20% (was 30%)
- The Coiled AltarEternal Nightfall cast time increased by 2 seconds on all difficulties.
- BloodletterHealth reduced by 5%. −5%
- Twinfang HarrowerHealth reduced by 6%. −6%
- Ravenous DescendantHealth reduced by 9%. −9%
- Melidrussa ChillwornInfused Whelp’s Cold Claws cooldown increased.
- ChitigothInsidious Aura channel duration reduced to 8 seconds (was 10 seconds).
- Twinfang HarrowerParalyzing Shot duration reduced to 14 seconds (was 20 seconds).
- The Coiled AltarThe number of players Dreadmarch targets reduced to 3 on Mythic difficulty (was 4).
- The Coiled AltarVirulent Mutation and Mutagenic Venom radius reduced to 6 yards (was 8 yards).
- Den of NalorakkAddressed an issue where Nalorakk's Echoing Maul can sometimes happen in the wrong location.
- Murder RowAddressed an issue where Nibbles' Fel Spray can hit targets outside of the intended area.
- Murder RowRecently, we addressed an issue where Zaen Bladesorrow’s Murder in a Row could incorrectly assign a player’s safe spot to a barrel they weren’t hiding behind.
- Labyrinth and DelvesFixed a rare issue that could cause players to fall through the map in The Speaker's Chamber area of The Labyrinth of Kindo'jan.
- LabyrinthFixed an issue in the “Returning the Bounty” scenario that could sometimes prevent the initial bag interaction from being completable.
- LabyrinthFixed an issue in the “Returning the Bounty” scenario where Hording Looters could sometimes stop spawning.
- Labyrinth and DelvesFixed an issue that caused the Scar of Kathra’natir damage over time effect to deal more damage to Valeera than intended.
- Labyrinth and DelvesFixed an issue that caused Valeera’s Stagger to not function when there was a healer present in the delve or labyrinth.
- LabyrinthFixed an issue where Ancient Hash'ey Battle Arts enchantment effects can trigger outside of delves and The Labyrinth of Kindo'jan.
- Labyrinth and DelvesFixed an issue where Sha'kuro's Soul Storm could be interrupted before all Unfortunate Souls were defeated, negating the damage window gained from the stun.
- Labyrinth and DelvesFixed an issue where some creatures and bosses scaled their health and damage values higher than intended when playing in a group.
- LabyrinthFixed an issue where the kill credit for a boss may not register if it was the second time the boss had to be defeated in the same Labyrinth run.
- LabyrinthFixed an issue where the Kindo'jan encounter would fail to successfully complete when Kindo'jan reached 1 health.
- Labyrinth and DelvesFixed an issue with the “Returning the Bounty” scenario in Jan'alai's Refuge that would occasionally prevent the Pit Boss from spawning in the labyrinth.
- Brutal OverseerBrutal Slams damage increase per slam reduced to 8% (was 10%). 8% (was 10%)
- Murder RowAdded a visual indicating the safe zone of a barrel during Murder in a Row.
- LabyrinthCharacters can no longer fall through the terrain when respawning in Nalorakk's Rest.
- DelvesDundun has returned and hides within Bountiful delves once again.
- LabyrinthEnemies in Halazzi's Lair no longer spawn within the walls.
- High EvolutionistEvolve now has a more prominent visual effect during channel.
- The Coiled AltarIncreased the angle Manifestations of Dread are detected and stunned by 10 degrees on all difficulties.
- LabyrinthIncreased the maximum item level for the Ancient Hash'ey Battle Art enchantment to 344 (was 334).
- Primalist CinderweaverLiving Bomb debuff can now be dispelled and the explosion damage will not occur when dispelled.
- The Coiled AltarManifestations of Dread now despawn if their fixated target dies instead of re-fixating on a new player on all difficulties.
- The Coiled AltarManifestations of Dread now immediately display their red glow visuals to their fixated target the moment they began fixating on all difficulties.
- LabyrinthPlayers can no longer cleanse Cursed Energy in the “Fools and Curses” scenario.
- NeighborhoodsPlayers can now exit combat with the Shade of Seabreaker Skoloth.
- Sporeblight BelcherReduced the number of Belch Sore projectiles per tick to 3 (was 5).
- The Coiled AltarThe initial total number of orbs that spawn during Toxic Deluge in Phase 1 reduced to 8 on Mythic difficulty (was 10).
- Labyrinth and DelvesThe Loa-Blessed Wayfarer mount and Loa-Blessed Victory toy are now granted after completing the labyrinth by speaking with Kinduru if they were forgotten to be looted from the A…
- The Coiled AltarThe number of Virulent Mutations that spawn in Phase 1 reduced to 4 on Mythic difficulty (was 5).
Items18
- ItemsFixed an issue preventing Nebulous Voidcache bonus roll item list previews from updating as items were acquired and removed from consideration.
- ItemsFixed an issue that caused items upgraded with Ascendant Venomstones to have incorrect item levels.
- ItemsFixed an issue where faction-specific mounts were hidden from the Mount Journal on characters of the opposite faction.
- ItemsFixed an issue where Jan'thrazet, the Soul Fang could sometimes fail to trigger reliably from the start of combat for healers.
- LabyrinthFixed an issue where some scenarios were not granting Great Vault credit.
- LabyrinthFixed an issue where Sullied Revenant and Sha’Kuro's health would not reset properly when failing the encounter.
- ItemsFixed an issue where tabards would hide the Rexxar armor set.
- ItemsFixed an issue where the Seriously Sharp Seashell effect from Gebbo's Bottomless Bag could break stealth and invisibility effects.
- LabyrinthFixed an issue with "The Wandering" scenario that caused some Tether icons to flicker erratically.
- LabyrinthFixed an issue with the "Voices of Stone" bonus objective in the "Bear's Burden" scenario that caused it to become stuck on the UI.
- ItemsAscendant Venomstones are now available after completing the quest “Ascending with Venomstones”.
- ItemsAzshara's Darkscale Cloak and Azshara's Deepscale Cloak were adjusted to resolve a dividing line that was visible under specific lighting.
- LabyrinthImpressive Treasure Chest, Impressive Treasure Pile, and Impressive Treasure Trove now require level 80 to loot (was 90).
- ItemsMistcrests are now uncapped.
- LabyrinthScenario bosses should now properly give credit if defeated a second time on the same run.
- LabyrinthShorter character models will no longer fall through floor when respawning in Jan'alai's Refuge.
- ItemsThe Ancient Hash'ey Battle Art glove enchantments can now be applied to Warbound Until Equipped items.
- ItemsThe Void Eruption effect on Kith'ix's armor pieces can no longer hit targets you aren't in combat with.
PvP33
- Player versus PlayerThe Spoils of War buff is now available – Conquest gains increased by 50% and Honor gains increased by 40% in Battlegrounds and Arenas. +50%
- Player versus PlayerConquest and Bloody Tokens are now uncapped.
- Player versus PlayerThe Venomous Equipment Chest is now available for purchase from the conquest quartermaster, Irissa Bloodstar.
- Unholy Death KnightSan’layn: Vampiric Strike damage reduced by 20% in PvP combat. · no observed M+ shift since Oct 27 −20%
- Devourer Demon HunterCollapsing Star damage increased by 20% in PvP combat . · no observed M+ shift since Oct 27 +20%
- Preservation EvokerChronowarden: Chronal Dynamo increases the healing and damage of Living Flame by 80% when not an instant cast in PvP combat (was 50%). · no observed M+ shift since Oct 27 +80%
- Preservation EvokerChronowarden: Reverberations now causes Verdant Embrace to heal for an additional 80% over 8 seconds in PvP combat (was 40%). 80%
- Marksmanship HunterDark Ranger: Black Arrow damage increased by 40% in PvP combat. · no observed M+ shift since Oct 27 +40%
- Marksmanship HunterDeathblow’s chance to be activated by Aimed Shot increased to 25% in PvP combat. · no observed M+ shift since Oct 27 +25%
- Marksmanship HunterKill Shot damage increased by 40% in PvP combat. · no observed M+ shift since Oct 27 +40%
- Fire MageAll damage reduced by 5% in PvP combat. · no observed M+ shift since Oct 27 −5%
- Fire MageHas continued to overperform, so we’re decreasing its overall damage to bring it in line with expectations. · no observed M+ shift since Oct 27
- Frost MageFrostfire: Duality’s Pyroblast damage increased by 20% in PvP combat. +20%
- Frost MageFrostfire: Isothermic Core’s Meteor damage increased by 20% in PvP combat. +20%
- Frost MageFrostfire has not been a competitive option for Frost Mages this season, so we’re increasing a few of its burst damage aspects to differentiate its damage profile from Spellslinger.
- Mistweaver MonkConduit of the Celestials: Celestial Conduit healing increased by 35% in PvP combat. +35%
- Mistweaver MonkConduit of the Celestials: Strength of the Black Ox absorb increased by 25% in PvP combat. +25%
- Mistweaver MonkConduit of the Celestials has not been a competitive option for Mistweavers this season, so we’re increasing its consistent and burst healing.
- Holy PaladinDivine Favor now reduces the mana cost of Holy Light by 50% in PvP combat (was 30%). +50% (was 30%)
- Holy PaladinAll healing increased by 5% in PvP combat. +5%
- Holy PaladinFixed an issue that caused Spreading the Word to place Cleanse on cooldown when casting Blessing of Protection.
- Holy PaladinHoly Paladin’s throughput has been underperforming and we’re decreasing the mana cost of Holy Light to promote casted healing.
- Holy PriestArchon: Empowered Surges now increases the healing of spells affected by Surge of Light by 10% in PvP combat (was 5%). +10% (was 5%)
- Holy PriestArchon: Realized Potential now increases Flash Heal healing by 25% in PvP combat (was 20%). +25% (was 20%)
- Holy PriestPrayer of Healing healing increased by 30% in PvP combat. +30%
- Holy PriestPrayerful Litany now causes the primary target of Prayer of Healing to be healed for 75% more in PvP combat (was 125%). +75%
- Holy PriestArchon: Resonant Energy now increases healing done by 4% per stack in PvP combat (was 2%). +4%
- Holy PriestThese changes are aimed at further improving Archon’s viability in PvP with targeted increases to Prayer of Healing’s group healing and the power of proc effects from the tree.
- Holy PriestFixed an issue where Sanctified Ground applying to allies would interrupt channeled spells such as Divine Hymn.
- Assassination RogueDeathstalker: Darkest Night now increases the damage of the next Eviscerate by 15% in PvP combat (was 8%). +15% (was 8%)
- Assassination RogueDeathstalker: Deathstalker’s Mark damage increased by 20% in PvP combat. +20%
- Assassination RogueDeathstalker: Hunt Them Down damage increased by 20% in PvP combat. +20%
- Restoration ShamanHealing Stream Totem and Stormstream Totem healing increased by 20% in PvP combat. +20%
Other14
- Labyrinth and DelvesFixed an issue where L00T RAID-R Mini could only be used once while inside The Labyrinth of Kindo'jan.
- The Coiled AltarFixed an issue where the achievement Watch Out Behind You was unable to be completed by raid groups larger than 20 players.
- LabyrinthFixed an issue that could sometimes prevent the “Fools and Curses” scenario from completing.
- QuestsFixed an issue that prevented the completion of the Voidstorm quest "To Be Changed".
- QuestsFixed an issue where quest NPCs weren't available to turn in "De Legend of de Hash'ey" in Zul'Aman.
- QuestsFixed an issue where spending Nebulous Voidcores on non-raid sources would not grant credit towards completing the "A Nebulous Endeavour" tutorial quest.
- LabyrinthFixed an issue where Spirit Conduit Loa powers could be used during Kindo'jan's fight.
- QuestsFixed issue where NPCs in Amani'Zar Village weren't visible during the quest “De Legend of de Hash’ey”.
- QuestsResolved an issue where the Skardyn Behemoth could become unattackable, preventing completion of "Draw Its Ire."
- QuestsAncient Foes in the Vaults of Atal'Utek will now properly reward Primordial Venom Motes to players who defeat them while in raid groups.
- QuestsBattle for Azeroth quests should no longer be appearing on the quest logs of characters that didn't complete them when outside of Battle for Azeroth content.
- The Burning Crusade ClassicHeroic Dungeon keys now require Honored reputation instead of Revered.
- AchievementsThe availability of Fabled: Let Me Solo Him: Kindo'jan has been extended and can now be earned until weekly maintenance during the week of October 27.
- QuestsThe furbolgs required for the quest "Not Quite Nalorakk" have returned from their hibernation.