Icebound Fortitude
0/1Row 2
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
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Talent source: static-12.1.0_68914-us. Client build 12.1.0.69814; original imported hashes are preserved. Fresh exports use the game-supported empty hash.
Row 2
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Row 2
Focuses dark power into a strike that deals 54 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Row 2
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
Row 3 · Requires one completed path: Icebound Fortitude
Auto attacks have a chance to generate 3 Runic Power.
Row 3 · Requires one completed path: Death Strike
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
Row 3 · Requires one completed path: Raise Dead
Row 4 · Requires one completed path: Runic Attenuation
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Row 4 · Requires one completed path: Runic Attenuation
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Row 4 · Requires one completed path: Runic Attenuation or Improved Death Strike
Absorbs are 15% more effective on you.
Row 4 · Requires one completed path: Improved Death Strike
Death's Advance grants an additional 25% movement speed over the first 3 sec.
Row 4 · Requires one completed path: Cleaving Strikes or Improved Death Strike
Increases Haste by 2%.
Row 4 · Requires one completed path: Cleaving Strikes
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
Row 4 · Requires one completed path: Cleaving Strikes
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Row 5 · Requires one completed path: Mind Freeze
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Row 5 · Requires one completed path: Gloom Ward or Mind Freeze or Blinding Sleet
Chains of Ice affects 1 additional nearby enemy.
Row 5 · Requires one completed path: Gloom Ward
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
Row 5 · Requires one completed path: Unholy Momentum or Gloom Ward or March of Darkness
Stamina increased by 20%.
Row 5 · Requires one completed path: Unholy Momentum
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Row 5 · Requires one completed path: Enfeeble or Unholy Momentum or Control Undead
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Row 5 · Requires one completed path: Enfeeble
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Row 6 · Requires one completed path: Permafrost or Proliferating Chill or Coldthirst
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Row 6 · Requires one completed path: Permafrost
Raise Ally costs 30 less Runic Power.
Row 6 · Requires one completed path: Veteran of the Third War or Death Pact or Permafrost
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Row 6 · Requires one completed path: Death Pact
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Row 6 · Requires one completed path: Blood Bond or Death Pact or Brittle
Increases the effectiveness of your Runeforge effects by 20%.
Row 7 · Requires one completed path: Icy Talons
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Row 7 · Requires one completed path: Death Notes or Icy Talons or Anti-Magic Zone
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Row 7 · Requires one completed path: Anti-Magic Zone
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Row 7 · Requires one completed path: Death Defiance or Unholy Bond or Anti-Magic Zone
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Row 7 · Requires one completed path: Unholy Bond
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Row 8 · Requires one completed path: Ice Prison or Asphyxiate
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Row 8 · Requires one completed path: Assimilation or Asphyxiate or Anti-Magic Barrier
Increases Leech by 3%.
Row 8 · Requires one completed path: Grip of the Dead or Anti-Magic Barrier
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Row 9 · Requires one completed path: Suppression
Anti-Magic Shell increases healing received by 15%.
Row 9 · Requires one completed path: Blood Scent or Suppression
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Row 9 · Requires one completed path: Unholy Endurance or Blood Scent
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Row 9 · Requires one completed path: Unholy Endurance
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Row 10 · Requires one completed path: Insidious Chill or Osmosis
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Row 10 · Requires one completed path: Runic Protection or Insidious Chill
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Row 10 · Requires one completed path: Runic Protection or Blood Draw
Damage taken below 30% Health is reduced by 20%.
Row 11 · Requires one completed path: Rune Mastery
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Row 11 · Requires one completed path: Subduing Grasp or Rune Mastery
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Row 11 · Requires one completed path: Subduing Grasp or Will of the Necropolis
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Row 11 · Requires one completed path: Will of the Necropolis
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
No build variants are available for this selection yet.