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Talent spellbook

Blood Death Knight iconBlood Death Knight Talents

Decoded talent usage from the current build sample, weighted by observed build counts.

Data from top players · updated

Edit your Retail talents

Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.

Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.

Versioned talent rules and complete client node order are required for a fresh build.

Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.

Talent 99822

0/1

Row 1

Icebound Fortitude

0/1

Row 2

Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.

Death Strike

0/1

Row 2

Focuses dark power into a strike that deals 61 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.

Raise Dead

0/1

Row 2

Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.

Runic Attenuation

0/1

Row 3 · Requires one completed path: Icebound Fortitude

Auto attacks have a chance to generate 3 Runic Power.

Improved Death Strike

0/1

Row 3 · Requires one completed path: Death Strike

Death Strike's cost is reduced by 10, and its healing is increased by 60%.

Cleaving Strikes

0/1

Row 3 · Requires one completed path: Raise Dead

Mind Freeze

0/1

Row 4 · Requires one completed path: Runic Attenuation

Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.

Blinding Sleet

0/1

Row 4 · Requires one completed path: Runic Attenuation

Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.

Gloom Ward

0/2

Row 4 · Requires one completed path: Runic Attenuation or Improved Death Strike

Absorbs are 15% more effective on you.

March of Darkness

0/1

Row 4 · Requires one completed path: Improved Death Strike

Death's Advance grants an additional 25% movement speed over the first 3 sec.

Unholy Momentum

0/2

Row 4 · Requires one completed path: Cleaving Strikes or Improved Death Strike

Increases Haste by 2%.

Control Undead

0/1

Row 4 · Requires one completed path: Cleaving Strikes

Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.

Enfeeble

0/1

Row 4 · Requires one completed path: Cleaving Strikes

Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.

Coldthirst

0/1

Row 5 · Requires one completed path: Mind Freeze

Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.

Proliferating Chill

0/1

Row 5 · Requires one completed path: Mind Freeze or Blinding Sleet or Gloom Ward

Chains of Ice affects 1 additional nearby enemy.

Permafrost

0/1

Row 5 · Requires one completed path: Gloom Ward

Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.

Veteran of the Third War

0/1

Row 5 · Requires one completed path: Unholy Momentum or March of Darkness or Gloom Ward

Stamina increased by 20%.

Death Pact

0/1

Row 5 · Requires one completed path: Unholy Momentum

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

Brittle

0/1

Row 5 · Requires one completed path: Unholy Momentum or Control Undead or Enfeeble

Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.

Blood Bond

0/1

Row 5 · Requires one completed path: Enfeeble

While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.

Icy Talons

0/1

Row 6 · Requires one completed path: Permafrost or Proliferating Chill or Coldthirst

Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.

Death Notes

0/1

Row 6 · Requires one completed path: Permafrost

Raise Ally costs 30 less Runic Power.

Anti-Magic Zone

0/1

Row 6 · Requires one completed path: Veteran of the Third War or Death Pact or Permafrost

Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.

Death Defiance

0/1

Row 6 · Requires one completed path: Death Pact

The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.

Unholy Bond

0/1

Row 6 · Requires one completed path: Death Pact or Brittle or Blood Bond

Increases the effectiveness of your Runeforge effects by 20%.

Ice Prison

0/1

Row 7 · Requires one completed path: Icy Talons

Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.

Asphyxiate

0/1

Row 7 · Requires one completed path: Icy Talons or Anti-Magic Zone or Death Notes

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.

Assimilation

0/1

Row 7 · Requires one completed path: Anti-Magic Zone

The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.

Anti-Magic Barrier

0/1

Row 7 · Requires one completed path: Death Defiance or Unholy Bond or Anti-Magic Zone

Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.

Grip of the Dead

0/1

Row 7 · Requires one completed path: Unholy Bond

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

Suppression

0/1

Row 8 · Requires one completed path: Ice Prison or Asphyxiate

Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.

Blood Scent

0/1

Row 8 · Requires one completed path: Assimilation or Asphyxiate or Anti-Magic Barrier

Increases Leech by 3%.

Unholy Endurance

0/1

Row 8 · Requires one completed path: Grip of the Dead or Anti-Magic Barrier

Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.

Osmosis

0/1

Row 9 · Requires one completed path: Suppression

Anti-Magic Shell increases healing received by 15%.

Insidious Chill

0/1

Row 9 · Requires one completed path: Blood Scent or Suppression

Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.

Runic Protection

0/1

Row 9 · Requires one completed path: Unholy Endurance or Blood Scent

Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.

Blood Draw

0/1

Row 9 · Requires one completed path: Unholy Endurance

When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.

Rune Mastery

0/2

Row 10 · Requires one completed path: Insidious Chill or Osmosis

Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.

Subduing Grasp

0/1

Row 10 · Requires one completed path: Runic Protection or Insidious Chill

When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.

Will of the Necropolis

0/2

Row 10 · Requires one completed path: Runic Protection or Blood Draw

Damage taken below 30% Health is reduced by 20%.

Null Magic

0/1

Row 11 · Requires one completed path: Rune Mastery

Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.

Unyielding Will

0/1

Row 11 · Requires one completed path: Subduing Grasp or Rune Mastery

Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.

Death's Echo

0/1

Row 11 · Requires one completed path: Subduing Grasp or Will of the Necropolis

Death's Advance, Death and Decay, and Death Grip have 1 additional charge.

Vestigial Shell

0/1

Row 11 · Requires one completed path: Will of the Necropolis

Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.

3v367 talents shown