Talent 99821
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
Row 1
Row 2
Row 2
Row 2
Row 3 · Requires one completed path: Icebound Fortitude
Row 3 · Requires one completed path: Death Strike
Row 3 · Requires one completed path: Raise Dead
Row 4 · Requires one completed path: Runic Attenuation
Row 4 · Requires one completed path: Runic Attenuation
Row 4 · Requires one completed path: Runic Attenuation or Improved Death Strike
Row 4 · Requires one completed path: Improved Death Strike
Row 4 · Requires one completed path: Cleaving Strikes or Improved Death Strike
Row 4 · Requires one completed path: Cleaving Strikes
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
Row 4 · Requires one completed path: Cleaving Strikes
Row 5 · Requires one completed path: Mind Freeze
Row 5 · Requires one completed path: Mind Freeze or Blinding Sleet or Gloom Ward
Chains of Ice affects 1 additional nearby enemy.
Row 5 · Requires one completed path: Gloom Ward
Row 5 · Requires one completed path: Unholy Momentum or Wraith Walk or Gloom Ward
Row 5 · Requires one completed path: Unholy Momentum
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Row 5 · Requires one completed path: Unholy Momentum or Control Undead or Enfeeble
Row 5 · Requires one completed path: Enfeeble
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Row 6 · Requires one completed path: Permafrost or Proliferating Chill or Coldthirst
Row 6 · Requires one completed path: Permafrost
Row 6 · Requires one completed path: Veteran of the Third War or Death Pact or Permafrost
Row 6 · Requires one completed path: Death Pact
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Row 6 · Requires one completed path: Death Pact or Brittle or Blood Bond
Row 7 · Requires one completed path: Icy Talons
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Row 7 · Requires one completed path: Icy Talons or Anti-Magic Zone or Death Notes
Row 7 · Requires one completed path: Anti-Magic Zone
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Row 7 · Requires one completed path: Death Defiance or Unholy Bond or Anti-Magic Zone
Row 7 · Requires one completed path: Unholy Bond
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Row 8 · Requires one completed path: Ice Prison or Death's Reach
Row 8 · Requires one completed path: Assimilation or Death's Reach or Anti-Magic Barrier
Row 8 · Requires one completed path: Grip of the Dead or Anti-Magic Barrier
Row 9 · Requires one completed path: Suppression
Anti-Magic Shell increases healing received by 15%.
Row 9 · Requires one completed path: Blood Scent or Suppression
Row 9 · Requires one completed path: Unholy Endurance or Blood Scent
Row 9 · Requires one completed path: Unholy Endurance
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Row 10 · Requires one completed path: Insidious Chill or Osmosis
Row 10 · Requires one completed path: Runic Protection or Insidious Chill
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Row 10 · Requires one completed path: Runic Protection or Blood Draw
Row 11 · Requires one completed path: Rune Mastery
Row 11 · Requires one completed path: Subduing Grasp or Rune Mastery
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Row 11 · Requires one completed path: Subduing Grasp or Will of the Necropolis
Row 11 · Requires one completed path: Will of the Necropolis
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.