Rejuvenating Wind
0/1Row 2
Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
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Talent source: static-12.1.0_68914-us. Client build 12.1.0.69814; original imported hashes are preserved. Fresh exports use the game-supported empty hash.
Row 2
Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.
Row 2
Reduces all damage you and your pet take by 30% for 6 sec.
Row 2
Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Row 3 · Requires one completed path: Rejuvenating Wind
Exhilaration's cooldown is reduced by 30 sec.
Row 3 · Requires one completed path: Survival of the Fittest
Survival of the Fittest gains an additional charge.
Row 3 · Requires one completed path: Posthaste
Damage taken from area of effect attacks reduced by 5%.
Row 4 · Requires one completed path: Natural Mending
Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Row 4 · Requires one completed path: Padded Armor or Natural Mending
Your Agility is increased by 3%.
Row 4 · Requires one completed path: Hunter's Avoidance or Padded Armor
The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Row 4 · Requires one completed path: Hunter's Avoidance
Dazes the target, slowing movement speed by 50% for 6 sec.
Row 5 · Requires one completed path: Combat Experience or Wilderness Medicine
Your auto shot damage is increased by 25%.
Row 5 · Requires one completed path: Improved Aspect of the Cheetah or Combat Experience
Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Row 5 · Requires one completed path: Improved Aspect of the Cheetah or Concussive Shot
You gain 2% more critical strike from critical strike sources.
Row 6 · Requires one completed path: Precision Strikes
Removes 1 Enrage and 1 Magic effect from an enemy target.
Row 6 · Requires one completed path: Counter Shot or Precision Strikes
Movement speed increased by 4%.
Row 6 · Requires one completed path: Counter Shot
When Counter Shot interrupts a cast, gain 30 Focus.
Row 6 · Requires one completed path: Counter Shot or Serrated Tips
The cooldown of Feign Death is reduced by 5 sec.
Row 6 · Requires one completed path: Serrated Tips
Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Row 7 · Requires one completed path: Tranquilizing Shot
Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
Row 7 · Requires one completed path: Pathfinding or Tranquilizing Shot
Flare's radius is increased by 50%.
Row 7 · Requires one completed path: Pathfinding or Disruptive Rounds
Haste increased by 1%.
Row 7 · Requires one completed path: Disruptive Rounds
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Row 7 · Requires one completed path: Disruptive Rounds or Improved Feign Death
Your maximum health is increased by 5%.
Row 7 · Requires one completed path: Misdirection or Improved Feign Death
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
Row 7 · Requires one completed path: Misdirection
When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Row 8 · Requires one completed path: Trigger Finger or Kindling Flare or Kodo Tranquilizer
The cooldown of Aspect of the Turtle is reduced by 30 sec.
Row 8 · Requires one completed path: Touch of Grass or Trigger Finger or Tar Trap
Kill Command deals 10% increased damage.
Row 8 · Requires one completed path: Camouflage or Touch of Grass or No Hard Feelings
You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Row 9 · Requires one completed path: Improved Aspect of the Turtle
Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Row 9 · Requires one completed path: Improved Aspect of the Turtle
Your Spotting Eagle descends from the skies, stunning your target for 5 sec. This ability does not require line of sight when used against players.
Row 9 · Requires one completed path: Specialized Arsenal or Improved Aspect of the Turtle
Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
Row 9 · Requires one completed path: Specialized Arsenal
The duration of Survival of the Fittest is increased by 2.0 sec.
Row 9 · Requires one completed path: Specialized Arsenal or Scout's Instincts
Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec.
Row 9 · Requires one completed path: Scout's Instincts
Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.
Row 9 · Requires one completed path: Scout's Instincts
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
Row 10 · Requires one completed path: Shell Wall or Intimidation
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Row 10 · Requires one completed path: Intimidation
The cooldown of Intimidation is reduced by 20 sec.
Row 10 · Requires one completed path: Intimidation or Improved Snaring or Lone Survivor
The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Row 10 · Requires one completed path: Binding Shot or Catlike Reflexes or Lone Survivor
Critical strike chance increased by 2%.
Row 10 · Requires one completed path: Binding Shot
Binding Shot's stun duration is increased by 1 sec.
Row 10 · Requires one completed path: Trailblazer or Binding Shot
The cooldown of Tar Trap and Freezing Trap is reduced by 5.0 sec.
Row 11 · Requires one completed path: Cold Feet or Born To Be Wild
Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Row 11 · Requires one completed path: Keen Eyesight or Born To Be Wild
Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.
Row 11 · Requires one completed path: Keen Eyesight or Improved Traps
Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.