Talent 99831
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
Row 1
Row 2
Row 2
Row 2
Row 3 · Requires one completed path: Rejuvenating Wind
Row 3 · Requires one completed path: Survival of the Fittest
Row 3 · Requires one completed path: Posthaste
Row 4 · Requires one completed path: Natural Mending
Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Row 4 · Requires one completed path: Padded Armor or Natural Mending
Row 4 · Requires one completed path: Hunter's Avoidance or Padded Armor
Row 4 · Requires one completed path: Hunter's Avoidance
Row 5 · Requires one completed path: Wilderness Medicine or Combat Experience
Row 5 · Requires one completed path: Improved Aspect of the Cheetah or Combat Experience
Row 5 · Requires one completed path: Improved Aspect of the Cheetah or Concussive Shot
You gain 2% more critical strike from critical strike sources.
Row 6 · Requires one completed path: Precision Strikes
Row 6 · Requires one completed path: Counter Shot or Precision Strikes
Row 6 · Requires one completed path: Counter Shot
When Counter Shot interrupts a cast, gain 30 Focus.
Row 6 · Requires one completed path: Serrated Tips or Counter Shot
Row 6 · Requires one completed path: Serrated Tips
Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Row 7 · Requires one completed path: Tranquilizing Shot
Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
Row 7 · Requires one completed path: Pathfinding or Tranquilizing Shot
Flare's radius is increased by 50%.
Row 7 · Requires one completed path: Pathfinding or Disruptive Rounds
Row 7 · Requires one completed path: Disruptive Rounds
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Row 7 · Requires one completed path: Disruptive Rounds or Improved Feign Death
Row 7 · Requires one completed path: Misdirection or Improved Feign Death
Row 7 · Requires one completed path: Misdirection
When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Row 8 · Requires one completed path: Kindling Flare or Kodo Tranquilizer or Trigger Finger
Row 8 · Requires one completed path: Touch of Grass or Trigger Finger or Tar Trap
Row 8 · Requires one completed path: Touch of Grass or No Hard Feelings or Camouflage
Row 9 · Requires one completed path: Improved Aspect of the Turtle
Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Row 9 · Requires one completed path: Improved Aspect of the Turtle
Row 9 · Requires one completed path: Specialized Arsenal or Improved Aspect of the Turtle
Row 9 · Requires one completed path: Specialized Arsenal
Row 9 · Requires one completed path: Specialized Arsenal or Scout's Instincts
Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec.
Row 9 · Requires one completed path: Scout's Instincts
Row 9 · Requires one completed path: Scout's Instincts
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
Row 10 · Requires one completed path: Intimidation or Shell Wall
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Row 10 · Requires one completed path: Intimidation
Row 10 · Requires one completed path: Intimidation or Improved Snaring or Lone Survivor
Row 10 · Requires one completed path: Binding Shot or Catlike Reflexes or Lone Survivor
Row 10 · Requires one completed path: Binding Shot
Row 10 · Requires one completed path: Binding Shot or Trailblazer
Row 11 · Requires one completed path: Born To Be Wild or Cold Feet
Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Row 11 · Requires one completed path: Keen Eyesight or Born To Be Wild
Row 11 · Requires one completed path: Improved Traps or Keen Eyesight