Talent 99833
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
Row 1
Row 2
Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.
Row 2
Reduces all damage you and your pet take by 30% for 6 sec.
Row 2
Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Row 3 · Requires one completed path: Rejuvenating Wind
Exhilaration's cooldown is reduced by 30 sec.
Row 3 · Requires one completed path: Survival of the Fittest
Survival of the Fittest gains an additional charge.
Row 3 · Requires one completed path: Posthaste
Damage taken from area of effect attacks reduced by 5%.
Row 4 · Requires one completed path: Natural Mending
Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Row 4 · Requires one completed path: Padded Armor or Natural Mending
Your Agility is increased by 3%.
Row 4 · Requires one completed path: Hunter's Avoidance or Padded Armor
The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Row 4 · Requires one completed path: Hunter's Avoidance
Dazes the target, slowing movement speed by 50% for 6 sec.
Row 5 · Requires one completed path: Wilderness Medicine or Combat Experience
Your auto shot damage is increased by 25%.
Row 5 · Requires one completed path: Improved Aspect of the Cheetah or Combat Experience
Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Row 5 · Requires one completed path: Improved Aspect of the Cheetah or Concussive Shot
You gain 2% more critical strike from critical strike sources.
Row 6 · Requires one completed path: Precision Strikes
Removes 1 Enrage and 1 Magic effect from an enemy target.
Row 6 · Requires one completed path: Muzzle or Precision Strikes
Movement speed increased by 4%.
Row 6 · Requires one completed path: Muzzle
When Counter Shot interrupts a cast, gain 30 Focus.
Row 6 · Requires one completed path: Muzzle or Serrated Tips
The cooldown of Feign Death is reduced by 5 sec.
Row 6 · Requires one completed path: Serrated Tips
Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Row 7 · Requires one completed path: Tranquilizing Shot
Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
Row 7 · Requires one completed path: Pathfinding or Tranquilizing Shot
Flare's radius is increased by 50%.
Row 7 · Requires one completed path: Pathfinding or Disruptive Rounds
Haste increased by 1%.
Row 7 · Requires one completed path: Disruptive Rounds
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Row 7 · Requires one completed path: Disruptive Rounds or Improved Feign Death
Your maximum health is increased by 5%.
Row 7 · Requires one completed path: Misdirection or Improved Feign Death
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
Row 7 · Requires one completed path: Misdirection
When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Row 8 · Requires one completed path: Kindling Flare or Kodo Tranquilizer or Trigger Finger
The cooldown of Aspect of the Turtle is reduced by 30 sec.
Row 8 · Requires one completed path: Touch of Grass or Trigger Finger or Tar Trap
Kill Command deals 10% increased damage.
Row 8 · Requires one completed path: Touch of Grass or No Hard Feelings or Camouflage
You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Row 9 · Requires one completed path: Improved Aspect of the Turtle
Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Row 9 · Requires one completed path: Improved Aspect of the Turtle
Commands your pet to intimidate the target stunning your target for 5 sec.
Row 9 · Requires one completed path: Specialized Arsenal or Improved Aspect of the Turtle
Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
Row 9 · Requires one completed path: Specialized Arsenal
The duration of Survival of the Fittest is increased by 2.0 sec.
Row 9 · Requires one completed path: Specialized Arsenal or Scout's Instincts
Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec.
Row 9 · Requires one completed path: Scout's Instincts
Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.
Row 9 · Requires one completed path: Scout's Instincts
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
Row 10 · Requires one completed path: Intimidation or Shell Wall
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Row 10 · Requires one completed path: Intimidation
The cooldown of Intimidation is reduced by 20 sec.
Row 10 · Requires one completed path: Intimidation or Improved Snaring or Lone Survivor
The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Row 10 · Requires one completed path: Binding Shot or Catlike Reflexes or Lone Survivor
Critical strike chance increased by 2%.
Row 10 · Requires one completed path: Binding Shot
Binding Shot's stun duration is increased by 1 sec.
Row 10 · Requires one completed path: Binding Shot or Trailblazer
The cooldown of Tar Trap and Freezing Trap is reduced by 5.0 sec.
Row 11 · Requires one completed path: Born To Be Wild or Cold Feet
Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Row 11 · Requires one completed path: Keen Eyesight or Born To Be Wild
Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.
Row 11 · Requires one completed path: Improved Traps or Keen Eyesight
Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.