Prismatic Barrier
1/1 · grantedRow 1
Shields you with an arcane force, absorbing 9,165 damage and reducing magic damage taken by 15% for 1 min. The duration of harmful Magic effects against you is reduced by 25%.
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
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Talent source: static-12.1.0_68914-us. Client build 12.1.0.69814; original imported hashes are preserved. Fresh exports use the game-supported empty hash.
Row 1
Shields you with an arcane force, absorbing 9,165 damage and reducing magic damage taken by 15% for 1 min. The duration of harmful Magic effects against you is reduced by 25%.
Row 2 · Requires one completed path: Prismatic Barrier
Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.
Row 2 · Requires one completed path: Prismatic Barrier
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Row 3 · Requires one completed path: Alter Time
Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
Row 3 · Requires one completed path: Alter Time
Reduces the cooldown of Alter Time by 5 sec.
Row 3 · Requires one completed path: Ice Block
The cooldown of Ice Block is reduced by 30 sec.
Row 3 · Requires one completed path: Ice Block
Hypothermia's duration is reduced by 10 sec.
Row 4 · Requires one completed path: Master of Time or Time Walk
Reduces magic damage taken by 4%.
Row 4 · Requires one completed path: Master of Time or Winter's Protection
Arcane Intellect grants you an additional 2% Intellect.
Row 4 · Requires one completed path: Frost Conditioning or Winter's Protection
Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
Row 5 · Requires one completed path: Arcane Warding
Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Row 5 · Requires one completed path: Inspired Intellect or Arcane Warding
Counterspell's cooldown is reduced by 5 sec.
Row 5 · Requires one completed path: Inspired Intellect
Enemies in a 12 yd cone in front of you take 281 Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Row 5 · Requires one completed path: Mirror Image or Inspired Intellect
Removes all Curses from a friendly target.
Row 5 · Requires one completed path: Mirror Image
Mirror Image's cooldown is reduced by 30 sec.
Row 6 · Requires one completed path: Spellsteal
Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
Row 6 · Requires one completed path: Quick Witted or Spellsteal
Teleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
Row 6 · Requires one completed path: Quick Witted
Counterspell prevents casting for an additional 1.0 sec.
Row 6 · Requires one completed path: Remove Curse or Quick Witted or Dragon's Breath
Each time your Arcane Barrage fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.
Row 6 · Requires one completed path: Remove Curse
Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec.
Row 6 · Requires one completed path: Improved Conjuration or Remove Curse
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.
Row 7 · Requires one completed path: Shimmer or Improved Spellsteal
Frost Nova duration is increased by 2 sec.
Row 7 · Requires one completed path: Shimmer
The duration of Clearcasting is increased by 10 sec.
Row 7 · Requires one completed path: Shimmer or Overflowing Energy or Improved Counterspell
Increases critical strike chance by 2%.
Row 7 · Requires one completed path: Overflowing Energy
Damage taken from area of effect attacks reduced by 4%.
Row 7 · Requires one completed path: Overflowing Energy or Greater Invisibility or Improved Remove Curse
Increases Haste by 2%.
Row 7 · Requires one completed path: Greater Invisibility
Invisibility increases your movement speed by 20% for 6 sec.
Row 7 · Requires one completed path: Greater Invisibility
Reduces the cooldown of Invisibility by 60 sec.
Row 8 · Requires one completed path: Improved Frost Nova or Tome of Rhonin or Captured Thoughts
The critical strike damage of your spells is increased by 5%.
Row 8 · Requires one completed path: Tome of Rhonin
Gaining Clearcasting increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Row 8 · Requires one completed path: Improved Warding or Tome of Antonidas or Tome of Rhonin
The cooldowns of Blink and Shimmer are reduced by 3 sec.
Row 8 · Requires one completed path: Tome of Antonidas
Your mana costs are reduced by 5%.
Row 8 · Requires one completed path: Master of Escape or Tome of Antonidas or Incantation of Swiftness
Your Mastery is increased by 3%.
Row 9 · Requires one completed path: Charm of Aegwynn
The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Row 9 · Requires one completed path: Charm of Aegwynn
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Row 9 · Requires one completed path: Flow of Time or Charm of Aegwynn or Brainstorm
The cooldowns of your loss of control spells are reduced by 5 sec.
Row 9 · Requires one completed path: Flow of Time
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Row 9 · Requires one completed path: Charm of Medivh or Flow of Time or Mana Confluence
Casting your barrier removes all snare effects.
Row 9 · Requires one completed path: Charm of Medivh
You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat.
Row 9 · Requires one completed path: Charm of Medivh
When your Barrier is removed, reduce its cooldown by 5 sec.
Row 10 · Requires one completed path: Freezing Cold or Permafrost Bauble or Time Manipulation
Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Row 10 · Requires one completed path: Ring of Frost or Time Manipulation or Energized Barriers
Blink gains an additional charge.
Row 10 · Requires one completed path: Mass Invisibility or Energized Barriers or Barrier Diffusion
Prismatic Barrier gains an additional charge and further reduces magic damage taken by 5%.