Prismatic Barrier
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
Row 1
Row 1
Row 2 · Requires one completed path: Prismatic Barrier
Row 2 · Requires one completed path: Prismatic Barrier
Row 3 · Requires one completed path: Alter Time
Row 3 · Requires one completed path: Alter Time
Row 3 · Requires one completed path: Ice Block
Row 3 · Requires one completed path: Ice Block
Hypothermia's duration is reduced by 10 sec.
Row 4 · Requires one completed path: Master of Time or Time Walk
Row 4 · Requires one completed path: Winter's Protection or Master of Time
Row 4 · Requires one completed path: Frost Conditioning or Winter's Protection
Row 5 · Requires one completed path: Arcane Warding
Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Row 5 · Requires one completed path: Inspired Intellect or Arcane Warding
Row 5 · Requires one completed path: Inspired Intellect
Enemies in a 12 yd cone in front of you take 286 Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Row 5 · Requires one completed path: Inspired Intellect or Mirror Image
Removes all Curses from a friendly target.
Row 5 · Requires one completed path: Mirror Image
Row 6 · Requires one completed path: Spellsteal
Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
Row 6 · Requires one completed path: Quick Witted or Spellsteal
Row 6 · Requires one completed path: Quick Witted
Counterspell prevents casting for an additional 1.0 sec.
Row 6 · Requires one completed path: Remove Curse or Quick Witted or Dragon's Breath
Row 6 · Requires one completed path: Remove Curse
Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec.
Row 6 · Requires one completed path: Remove Curse or Improved Conjuration
Row 7 · Requires one completed path: Shimmer or Improved Spellsteal
Frost Nova duration is increased by 2 sec.
Row 7 · Requires one completed path: Shimmer
Row 7 · Requires one completed path: Shimmer or Overflowing Energy or Improved Counterspell
Row 7 · Requires one completed path: Overflowing Energy
Row 7 · Requires one completed path: Overflowing Energy or Greater Invisibility or Improved Remove Curse
Row 7 · Requires one completed path: Greater Invisibility
Row 7 · Requires one completed path: Greater Invisibility
Invisibility's cooldown is reduced by 60 sec.
Row 8 · Requires one completed path: Improved Frost Nova or Tome of Rhonin or Captured Thoughts
Row 8 · Requires one completed path: Tome of Rhonin
Row 8 · Requires one completed path: Tome of Antonidas or Tome of Rhonin or Improved Warding
Row 8 · Requires one completed path: Tome of Antonidas
Row 8 · Requires one completed path: Incantation of Swiftness or Master of Escape or Tome of Antonidas
Row 9 · Requires one completed path: Charm of Aegwynn
Row 9 · Requires one completed path: Charm of Aegwynn
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Row 9 · Requires one completed path: Flow of Time or Charm of Aegwynn or Brainstorm
The cooldowns of your loss of control spells are reduced by 5 sec.
Row 9 · Requires one completed path: Flow of Time
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Row 9 · Requires one completed path: Charm of Medivh or Flow of Time or Mana Confluence
Row 9 · Requires one completed path: Charm of Medivh
You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat.
Row 9 · Requires one completed path: Charm of Medivh
Row 10 · Requires one completed path: Freezing Cold or Permafrost Bauble or Time Manipulation
Row 10 · Requires one completed path: Ring of Frost or Time Manipulation or Energized Barriers
Row 10 · Requires one completed path: Barrier Diffusion or Mass Invisibility or Energized Barriers