Talent 101231
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
Row 1
Row 2
Heals the target for 6,386 over 7.1 sec. While channeling, Enveloping Mist and Vivify may be cast instantly on the target.
Row 2
Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.
Row 2
Kick upwards, dealing 49 Physical damage.
Row 3 · Requires one completed path: Soothing Mist
Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.
Row 3 · Requires one completed path: Paralysis or Soothing Mist
Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.
Row 3 · Requires one completed path: Paralysis or Rising Sun Kick
Targets you Roll through are snared by 40% for 5 sec.
Row 3 · Requires one completed path: Rising Sun Kick
Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
Row 4 · Requires one completed path: Tiger's Lust or Elusive Mists
Increases all healing taken by 4%.
Row 4 · Requires one completed path: Tiger's Lust
Roll and Chi Torpedo travel a small distance further.
Row 4 · Requires one completed path: Crashing Momentum or Tiger's Lust
Reduces all damage taken by 3%.
Row 4 · Requires one completed path: Crashing Momentum
The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Row 4 · Requires one completed path: Crashing Momentum or Fast Feet
Detox additionally removes all Poison and Disease effects.
Row 5 · Requires one completed path: Grace of the Crane or Elusive Mists
After casting Rising Sun Kick, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%.
Row 5 · Requires one completed path: Grace of the Crane
While no enemies are within 15 yds, you heal for 1,425 every 3 sec.
Row 5 · Requires one completed path: Bounding Agility or Calming Presence or Grace of the Crane
While out of combat, your movement speed is increased by 15%.
Row 5 · Requires one completed path: Calming Presence
Paralysis now removes all Enrage effects from its target.
Row 5 · Requires one completed path: Improved Detox or Wind's Reach or Calming Presence
You heal for 3% of all magical damage taken.
Row 5 · Requires one completed path: Improved Detox
After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.
Row 5 · Requires one completed path: Improved Detox or Fast Feet
Reduces the cooldown of Paralysis by 8 sec and the cooldown of Leg Sweep by 5 sec.
Row 6 · Requires one completed path: Jade Walk or Silent Sanctuary or Vivacious Vivification
Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing 7 Nature damage or 20 healing. Bounces up to 7 times to targets within 25 yards.
Row 6 · Requires one completed path: Jade Walk or Pressure Points or Chi Warding
Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Row 6 · Requires one completed path: Chi Warding or Reinvigoration or Ancient Arts
Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.
Row 6 · Requires one completed path: Ancient Arts
Leg Sweep applies Disable for 5.0 sec when it ends.
Row 7 · Requires one completed path: Chi Wave or Vivacious Vivification
The duration of snare effects on you is reduced by 20%.
Row 7 · Requires one completed path: Transcendence
Increases all damage dealt by 2%.
Row 7 · Requires one completed path: Transcendence
Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.
Row 7 · Requires one completed path: Transcendence
Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
Row 7 · Requires one completed path: Celerity
Increases the range of Leg Sweep by 4 yds.
Row 7 · Requires one completed path: Celerity or Stillstep Coil
Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Row 8 · Requires one completed path: Chi Wave or Quick Footed or Ferocity of Xuen
Vivify and Sheilun's Gift trigger a Gust of Mist on yourself.
Row 8 · Requires one completed path: Ring of Peace or Ferocity of Xuen
Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%.
Row 8 · Requires one completed path: Ring of Peace
Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.
Row 8 · Requires one completed path: Ring of Peace or Spirit's Essence
Turns your skin to stone for 15 sec.
Row 8 · Requires one completed path: Tiger Tail Sweep or Improved Touch of Death or Spirit's Essence
Your physical damage taken is reduced by 10% and an additional 10% every 4 sec until you receive a physical attack, stacking up to 4.
Row 9 · Requires one completed path: Quick Footed or Mist Caller
Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.
Row 9 · Requires one completed path: Yu'lon's Grace or Mist Caller
Roll removes a snare effect once every 30 sec.
Row 9 · Requires one completed path: Yu'lon's Grace
Vivify and Sheilun's Gift critical strike chances are increased by 15% on yourself.
Row 9 · Requires one completed path: Fortifying Brew or Peace and Prosperity or Yu'lon's Grace
Thunder Focus Tea summons a Jade Serpent Statue at your location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for 2,128 over 7.1 sec.
Row 9 · Requires one completed path: Fortifying Brew
Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
Row 9 · Requires one completed path: Fortifying Brew
Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
Row 9 · Requires one completed path: Improved Touch of Death or Dance of the Wind
While your Celestial is active, you cannot be slowed below 90% normal movement speed.
Row 10 · Requires one completed path: Save Them All or Swift Art or Vital Clarity
Magical damage done increased by 2% and healing done increased by 2%.
Row 10 · Requires one completed path: Vital Clarity
Transcendence: Transfer immediately heals you for 10% of your maximum health.
Row 10 · Requires one completed path: Ironshell Brew or Jade Infusion or Vital Clarity
You and your allies within 10 yards have 4% increased movement speed. Stacks with other similar effects.
Row 10 · Requires one completed path: Ironshell Brew
Touch of Death now heals you for 60% of its damage done.
Row 10 · Requires one completed path: Ironshell Brew or Celestial Determination
Increases your Physical damage done by 2% and Avoidance increased by 2%.
Row 11 · Requires one completed path: Chi Proficiency
Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
Row 11 · Requires one completed path: Chi Proficiency or Healing Winds
You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
Row 11 · Requires one completed path: Chi Transfer or Windwalking or Healing Winds
After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
Row 11 · Requires one completed path: Martial Instincts or Chi Transfer
Touch of Death's cooldown is reduced by 90 sec.
Row 11 · Requires one completed path: Martial Instincts
Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.