Soothing Mist
0/1Row 2
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
Row 2
Row 2
Row 2
Row 3 · Requires one completed path: Soothing Mist
Row 3 · Requires one completed path: Paralysis or Soothing Mist
Row 3 · Requires one completed path: Paralysis or Rising Sun Kick
Targets you Roll through are snared by 40% for 5 sec.
Row 3 · Requires one completed path: Rising Sun Kick
Row 4 · Requires one completed path: Tiger's Lust or Elusive Mists
Row 4 · Requires one completed path: Tiger's Lust
Roll and Chi Torpedo travel a small distance further.
Row 4 · Requires one completed path: Crashing Momentum or Tiger's Lust
Row 4 · Requires one completed path: Crashing Momentum
The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Row 4 · Requires one completed path: Crashing Momentum or Fast Feet
Row 5 · Requires one completed path: Elusive Mists or Grace of the Crane
Row 5 · Requires one completed path: Grace of the Crane
While no enemies are within 15 yds, you heal for 1,425 every 3 sec.
Row 5 · Requires one completed path: Grace of the Crane or Bounding Agility or Calming Presence
While out of combat, your movement speed is increased by 15%.
Row 5 · Requires one completed path: Calming Presence
Paralysis now removes all Enrage effects from its target.
Row 5 · Requires one completed path: Improved Detox or Wind's Reach or Calming Presence
Row 5 · Requires one completed path: Improved Detox
After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.
Row 5 · Requires one completed path: Improved Detox or Fast Feet
Row 6 · Requires one completed path: Jade Walk or Silent Sanctuary or Vivacious Vivification
Row 6 · Requires one completed path: Jade Walk or Pressure Points or Chi Warding
Row 6 · Requires one completed path: Ancient Arts or Chi Warding or Reinvigoration
Row 6 · Requires one completed path: Ancient Arts
Leg Sweep applies Disable for 5.0 sec when it ends.
Row 7 · Requires one completed path: Chi Wave or Vivacious Vivification
The duration of snare effects on you is reduced by 20%.
Row 7 · Requires one completed path: Transcendence
Row 7 · Requires one completed path: Transcendence
Row 7 · Requires one completed path: Transcendence
Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
Row 7 · Requires one completed path: Celerity
Row 7 · Requires one completed path: Stillstep Coil or Celerity
Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Row 8 · Requires one completed path: Chi Wave or Quick Footed or Ferocity of Xuen
Row 8 · Requires one completed path: Ring of Peace or Ferocity of Xuen
Row 8 · Requires one completed path: Ring of Peace
Row 8 · Requires one completed path: Ring of Peace or Spirit's Essence
Row 8 · Requires one completed path: Tiger Tail Sweep or Improved Touch of Death or Spirit's Essence
Row 9 · Requires one completed path: Quick Footed or Mist Caller
Row 9 · Requires one completed path: Yu'lon's Grace or Mist Caller
Roll removes a snare effect once every 30 sec.
Row 9 · Requires one completed path: Yu'lon's Grace
Row 9 · Requires one completed path: Fortifying Brew or Peace and Prosperity or Yu'lon's Grace
Row 9 · Requires one completed path: Fortifying Brew
Row 9 · Requires one completed path: Fortifying Brew
Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
Row 9 · Requires one completed path: Improved Touch of Death or Dance of the Wind
While your Celestial is active, you cannot be slowed below 90% normal movement speed.
Row 10 · Requires one completed path: Save Them All or Swift Art or Vital Clarity
Row 10 · Requires one completed path: Vital Clarity
Transcendence: Transfer immediately heals you for 10% of your maximum health.
Row 10 · Requires one completed path: Expeditious Fortification or Jade Infusion or Vital Clarity
You and your allies within 10 yards have 4% increased movement speed. Stacks with other similar effects.
Row 10 · Requires one completed path: Expeditious Fortification
Touch of Death now heals you for 60% of its damage done.
Row 10 · Requires one completed path: Expeditious Fortification or Celestial Determination
Row 11 · Requires one completed path: Chi Proficiency
Row 11 · Requires one completed path: Chi Proficiency or Healing Winds
Row 11 · Requires one completed path: Chi Transfer or Windwalking or Healing Winds
After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
Row 11 · Requires one completed path: Martial Instincts or Chi Transfer
Row 11 · Requires one completed path: Martial Instincts
Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.