Lay on Hands
0/1Row 2
Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
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Talent source: static-12.1.0_68914-eu. Client build 12.1.0.69814; original imported hashes are preserved. Fresh exports use the game-supported empty hash.
Row 2
Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Row 2
Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Devotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Crusader Aura: Increases mounted speed by 20% for all party and raid members within 40 yds.
Row 2
During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for 44 Holy damage. Generates 1 Holy Power.
Row 3 · Requires one completed path: Lay on Hands
Cleanses a friendly target, removing all Poison and Disease effects.
Row 3 · Requires one completed path: Lay on Hands
Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Row 3 · Requires one completed path: Auras of the Resolute or Lay on Hands
Hammer of Justice's cooldown is reduced by 15 sec.
Row 3 · Requires one completed path: Hammer of Wrath or Auras of the Resolute
Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Row 3 · Requires one completed path: Hammer of Wrath
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Row 4 · Requires one completed path: Cleanse Toxins
After Cleanse successfully removes an effect from an ally, they are healed for 2,052.
Row 4 · Requires one completed path: Empyreal Ward or Fist of Justice or Cleanse Toxins
After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Row 4 · Requires one completed path: Fist of Justice
When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec.
Row 4 · Requires one completed path: Fist of Justice or Blinding Light or Auras of the Resolute
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Row 4 · Requires one completed path: Blinding Light
The cooldown of Blinding Light is reduced by 15 sec.
Row 4 · Requires one completed path: Hammer of Wrath or Blinding Light
Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.
Row 4 · Requires one completed path: Turn Evil
Turn Evil's cast time is reduced by 100%.
Row 5 · Requires one completed path: Afterimage or A Just Reward
Your Forbearance's duration is reduced by 10 sec.
Row 5 · Requires one completed path: Guided Prayer or Afterimage
Divine Protection reduces damage taken by an additional 10% and casts Shield of Vengeance. Shield of Vengeance Creates a barrier of holy light that absorbs 9,165 damage for 10 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Row 5 · Requires one completed path: Divine Steed
Divine Steed now has 2 charges.
Row 5 · Requires one completed path: Divine Steed
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Row 5 · Requires one completed path: Divine Steed
Divine Steed also grants Blessing of Freedom for 3.0 sec. Blessing of Freedom: Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec.
Row 5 · Requires one completed path: Wrench Evil or Greater Judgment
Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Row 6 · Requires one completed path: Shield of Vengeance or Cavalier or Holy Reprieve
Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Row 6 · Requires one completed path: Steed of Liberty or Cavalier
Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds.
Row 6 · Requires one completed path: Steed of Liberty
Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Row 6 · Requires one completed path: Rebuke or Steed of Liberty or Greater Judgment
Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
Row 6 · Requires one completed path: Rebuke
Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
Row 7 · Requires one completed path: Obduracy or Holy Reprieve
The radius of your auras is increased by 20 yds.
Row 7 · Requires one completed path: Obduracy
Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for 218, split evenly among them.
Row 7 · Requires one completed path: Obduracy or Divine Toll or Cavalier
Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Row 7 · Requires one completed path: Divine Toll
After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec.
Row 7 · Requires one completed path: Sanctified Plates or Divine Toll or Unbound Freedom
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Row 7 · Requires one completed path: Sanctified Plates
Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Row 7 · Requires one completed path: Punishment or Sanctified Plates
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Row 8 · Requires one completed path: Brought to Light or Divine Reach or Blessing of Sacrifice
Armor and critical strike chance increased by 4%.
Row 8 · Requires one completed path: Blessing of Sacrifice
Reduces the cooldown of Blessing of Sacrifice by 60 sec.
Row 8 · Requires one completed path: Blessing of Protection or Blessing of Sacrifice
Holy Power spending abilities have 2% increased damage and healing.
Row 8 · Requires one completed path: Blessing of Protection
Reduces the cooldown of Blessing of Protection by 60 sec.
Row 8 · Requires one completed path: Fear No Evil or Consecrated Ground or Blessing of Protection
Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.
Row 9 · Requires one completed path: Divine Reach or Holy Aegis
Divine Storm heals you and up to 2 nearby allies for 43.
Row 9 · Requires one completed path: Holy Aegis or Sacrifice of the Just
Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%.
Row 9 · Requires one completed path: Sacrifice of the Just
You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
Row 9 · Requires one completed path: Sacred Strength or Sacrifice of the Just
Allies are healed for 7,551 when you cast Blessing of Protection or Blessing of Sacrifice on them.
Row 9 · Requires one completed path: Improved Blessing of Protection or Sacred Strength
Allies affected by your Blessings have 15% increased movement speed.
Row 9 · Requires one completed path: Improved Blessing of Protection or Unbreakable Spirit
Divine Protection increases healing taken by 15% for its duration.
Row 9 · Requires one completed path: Unbreakable Spirit or Consecrated Ground
Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Row 10 · Requires one completed path: Lightforged Blessing or Lead the Charge
Word of Glory grants 20% bonus armor for 4.5 sec.
Row 10 · Requires one completed path: Lead the Charge
The duration of stun effects on you is reduced by 20%.
Row 10 · Requires one completed path: Holy Ritual or Worthy Sacrifice or Lead the Charge
Mastery increased by 2% and Intellect increased by 2%.
Row 10 · Requires one completed path: Holy Ritual or Inspired Guard or Blessed Calling
Hammer of Wrath deals up to 25% additional damage based on its target's health. Lower health targets receive more damage.
Row 10 · Requires one completed path: Inspired Guard
Melee and ranged attackers receive 133 Holy damage each time they strike you during Divine Protection and Divine Shield.
Row 10 · Requires one completed path: Inspired Guard or Light's Revocation
Consecration heals you and 5 allies within it for 2 every 0.9 sec.
Row 11 · Requires one completed path: Faith's Armor or Seal of Might or Stoicism
While you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of 1,527 every 5 sec.
Row 11 · Requires one completed path: Vengeful Wrath or Seal of Might
10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Row 11 · Requires one completed path: Vengeful Wrath or Golden Path or Eye for an Eye
Damage taken reduced by up to 10%, increasing as your health decreases.