Improved Flash Heal
1/1 · grantedRow 2
Increases healing done by Flash Heal and Shadow Mend by 15%.
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
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Talent source: static-12.1.0_68914-eu. Client build 12.1.0.69814; original imported hashes are preserved. Fresh exports use the game-supported empty hash.
Row 2
Increases healing done by Flash Heal and Shadow Mend by 15%.
Row 2
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Row 2
Blast the target's mind for 300 Shadow damage. Costs a high amount of mana.
Row 3 · Requires one completed path: Improved Flash Heal
An explosion of holy light around you deals up to 156 Holy damage to enemies and up to 116 healing to allies within 12 yds, reduced if there are more than 5 targets.
Row 3 · Requires one completed path: Improved Flash Heal or Angelic Feather
Dispels Magic on the enemy target, removing 1 beneficial Magic effect.
Row 3 · Requires one completed path: Angelic Feather or Mind Blast
Increases your Intellect by 3%.
Row 3 · Requires one completed path: Mind Blast
Lets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Row 4 · Requires one completed path: Holy Nova
Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Row 4 · Requires one completed path: Dispel Magic or Holy Nova
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Row 4 · Requires one completed path: Dispel Magic
Purify additionally removes all Disease effects.
Row 4 · Requires one completed path: Dispel Magic or Spiritual Guidance
Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.
Row 4 · Requires one completed path: Spiritual Guidance or Psychic Scream
Increases the damage of Shadow Word: Pain by 10%.
Row 4 · Requires one completed path: Psychic Scream
Increases the amount of damage required to break your Psychic Scream by 25%.
Row 5 · Requires one completed path: Leap of Faith or Holy Nova
Your healing spells and Smite have a 8% chance to make your next Flash Heal or Shadow Mend instant and cost 50% less mana. Stacks to 2.
Row 5 · Requires one completed path: Leap of Faith
Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Row 5 · Requires one completed path: Power Infusion or Leap of Faith or Improved Purify
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Row 5 · Requires one completed path: Power Infusion
Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Row 5 · Requires one completed path: Painful Invocation or Power Infusion
Increases your Stamina by 6%.
Row 5 · Requires one completed path: Painful Invocation or Psychic Scream
Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects.
Row 5 · Requires one completed path: Sheer Terror
Reduces the cooldown of Psychic Scream by 10 sec.
Row 6 · Requires one completed path: Surge of Light
Surge of Light occurs up to 50% more often based on your missing mana.
Row 6 · Requires one completed path: Body and Soul
Reduces the cooldown of Leap of Faith by 30 sec.
Row 6 · Requires one completed path: Mass Dispel
Reduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%.
Row 6 · Requires one completed path: Mass Dispel or Twins of the Sun Priestess or Strength of Resolve
Increases the damage and healing of your Holy and Shadow spells by 2%.
Row 6 · Requires one completed path: Strength of Resolve or Mind Control
Increases your haste by 3%.
Row 6 · Requires one completed path: Mind Control
Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Row 6 · Requires one completed path: Psychic Voice or Mind Control
Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Row 7 · Requires one completed path: Move with Grace or Everlasting Light
Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal, Shadow Mend, or Penance.
Row 7 · Requires one completed path: Move with Grace or Mental Agility or Twin Disciplines
20% of Flash Heal or Shadow Mend healing on other targets also heals you.
Row 7 · Requires one completed path: Dark Enlightenment or Twin Disciplines
A word of dark binding that inflicts 321 Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health.
Row 7 · Requires one completed path: Dark Enlightenment or False Autonomy or Shackle Horror
Increases your Leech by 2%.
Row 8 · Requires one completed path: Inspiration or Binding Heals
Increases maximum health by 25% for 10 sec, and instantly heals you for that amount.
Row 8 · Requires one completed path: Shadow Word: Death or Binding Heals
After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Row 8 · Requires one completed path: Shadow Word: Death
Shadow Word: Death deals 50% less damage to you.
Row 8 · Requires one completed path: Shadow Word: Death or Sanguine Teachings
Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Row 9 · Requires one completed path: Desperate Prayer
Reduces the cooldown of Desperate Prayer by 20 sec.
Row 9 · Requires one completed path: Twist of Fate or Desperate Prayer
Casting Flash Heal or Shadow Mend on yourself reduces all damage you take by 10% for 10 sec.
Row 9 · Requires one completed path: Tithe Evasion or Twist of Fate or Fade
Increases the damage of Smite by 15%.
Row 9 · Requires one completed path: Fade
Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Row 9 · Requires one completed path: Fade
Reduces the cooldown of Fade by 5 sec.
Row 10 · Requires one completed path: Angel's Mercy
Increases the maximum health gained from Desperate Prayer by 10%.
Row 10 · Requires one completed path: Angel's Mercy or Protective Light
While above 75% health, the cast time of your Flash Heal, Shadow Mend, and Smite are reduced by 5%.
Row 10 · Requires one completed path: Protective Light or Mindpierce
Reduces all magic damage taken by 3%.
Row 10 · Requires one completed path: Improved Fade or Spectral Illusion
Activating Fade removes all snare effects.
Row 11 · Requires one completed path: Light's Inspiration or Unwavering Will
When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Row 11 · Requires one completed path: Spell Warding or Unwavering Will
Increases the healing of your spells by 3%.
Row 11 · Requires one completed path: Spell Warding or Phantasm
Increases the range of most spells by 15%.
Row 11 · Requires one completed path: Phantasm or Improved Fade
Fade reduces damage you take by 10%.