Talent 99842
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
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Attack with your off-hand, dealing 2 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point.
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Row 3 · Requires one completed path: Shiv
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Row 3 · Requires one completed path: Shiv or Blind
Row 3 · Requires one completed path: Blind
Row 3 · Requires one completed path: Blind or Cloak of Shadows
Row 3 · Requires one completed path: Cloak of Shadows
Row 4 · Requires one completed path: Toxic Stiletto or Fleet Footed
Row 4 · Requires one completed path: Thrill Seeking or Airborne Irritant or Fleet Footed
Row 4 · Requires one completed path: Shadowrunner or Thrill Seeking
Row 5 · Requires one completed path: Master Poisoner
Wound Poison can now stack 2 additional times.
Row 5 · Requires one completed path: Master Poisoner
Row 5 · Requires one completed path: Cheat Death
Row 5 · Requires one completed path: Tricks of the Trade
Row 5 · Requires one completed path: Tricks of the Trade
Row 6 · Requires one completed path: Improved Wound Poison
Crippling Poison reduces movement speed by an additional 10%.
Row 6 · Requires one completed path: Improved Wound Poison or Nimble Fingers
Row 6 · Requires one completed path: Nimble Fingers
Row 6 · Requires one completed path: Deadened Nerves or Nimble Fingers or Quick Fingers
Row 6 · Requires one completed path: Quick Fingers
Shroud of Concealment has 50% reduced cooldown.
Row 6 · Requires one completed path: Improved Sprint or Quick Fingers
Row 6 · Requires one completed path: Improved Sprint
Row 7 · Requires one completed path: Evasion or Superior Mixture
Row 7 · Requires one completed path: Evasion or Iron Stomach or Virulent Poisons
Row 7 · Requires one completed path: Virulent Poisons
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Row 7 · Requires one completed path: Graceful Guile or Virulent Poisons or Stillshroud
Row 7 · Requires one completed path: Graceful Guile or Featherfoot
Reduces the duration of movement slowing effects 30%.
Row 8 · Requires one completed path: Deadly Precision or Atrophic Poison
Row 8 · Requires one completed path: Deadly Precision or Deep Cuts or Sanguine Vial
Row 8 · Requires one completed path: Unbreakable Stride or Deep Cuts
Row 9 · Requires one completed path: Danger Sense
Row 9 · Requires one completed path: Danger Sense or Swift Slasher
Row 9 · Requires one completed path: Swift Slasher
Row 9 · Requires one completed path: Improved Ambush or Swift Slasher
Row 9 · Requires one completed path: Improved Ambush
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
Row 10 · Requires one completed path: Leeching Poison
Increases your maximum Energy by 50 and Energy regeneration by 5%.
Row 10 · Requires one completed path: Recuperator
Row 10 · Requires one completed path: Soothing Darkness
Abilities requiring Stealth can be used for 3 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
Row 11 · Requires one completed path: Vigor
Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
Row 11 · Requires one completed path: Lethality
Row 11 · Requires one completed path: Supercharger
Row 11 · Requires one completed path: Alacrity
Row 11 · Requires one completed path: Subterfuge
Vanish has 1 additional charge.