Talent 99842
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
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Row 3 · Requires one completed path: Shiv
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Row 3 · Requires one completed path: Shiv or Blind
Row 3 · Requires one completed path: Blind
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo point.
Row 3 · Requires one completed path: Blind or Cloak of Shadows
Row 3 · Requires one completed path: Cloak of Shadows
While Stealth or Shadow Dance is active, you move 20% faster.
Row 4 · Requires one completed path: Toxic Stiletto or Fleet Footed
Increases the non-damaging effects of your weapon poisons by 20%.
Row 4 · Requires one completed path: Thrill Seeking or Gouge or Fleet Footed
Row 4 · Requires one completed path: Shadowrunner or Thrill Seeking
Row 5 · Requires one completed path: Master Poisoner
Wound Poison can now stack 2 additional times.
Row 5 · Requires one completed path: Master Poisoner
Row 5 · Requires one completed path: Elusiveness
Physical damage taken reduced by 5%.
Row 5 · Requires one completed path: Tricks of the Trade
Row 5 · Requires one completed path: Tricks of the Trade
Row 6 · Requires one completed path: Improved Wound Poison
Crippling Poison reduces movement speed by an additional 10%.
Row 6 · Requires one completed path: Improved Wound Poison or Nimble Fingers
Increases your dodge chance by 100% for 10 sec.
Row 6 · Requires one completed path: Nimble Fingers
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Row 6 · Requires one completed path: Deadened Nerves or Nimble Fingers or Quick Fingers
Increases the damage of your weapon poisons by 10%.
Row 6 · Requires one completed path: Quick Fingers
Shroud of Concealment has 50% reduced cooldown.
Row 6 · Requires one completed path: Improved Sprint or Quick Fingers
Row 6 · Requires one completed path: Improved Sprint
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
Row 7 · Requires one completed path: Evasion or Superior Mixture
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
Row 7 · Requires one completed path: Evasion or Iron Stomach or Virulent Poisons
Increases the critical strike chance of your attacks that generate combo points by 5%.
Row 7 · Requires one completed path: Virulent Poisons
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Row 7 · Requires one completed path: Graceful Guile or Virulent Poisons or Stillshroud
Your finishing moves deal 6% increased damage.
Row 7 · Requires one completed path: Graceful Guile or Featherfoot
Reduces the duration of movement slowing effects 30%.
Row 8 · Requires one completed path: Deadly Precision or Numbing Poison
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Row 8 · Requires one completed path: Deadly Precision or Deep Cuts or Sanguine Vial
Row 8 · Requires one completed path: Unbreakable Stride or Deep Cuts
Row 9 · Requires one completed path: Danger Sense
Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
Row 9 · Requires one completed path: Danger Sense or Swift Slasher
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Row 9 · Requires one completed path: Swift Slasher
Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Row 9 · Requires one completed path: Improved Ambush or Swift Slasher
Haste increased by 1.5%.
Row 9 · Requires one completed path: Improved Ambush
You are healed for 30% of your maximum health over 6 sec after activating Vanish.
Row 10 · Requires one completed path: Leeching Poison
Increases your maximum Energy by 50 and Energy regeneration by 5%.
Row 10 · Requires one completed path: Recuperator
Kingsbane supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
Row 10 · Requires one completed path: Soothing Darkness
Row 11 · Requires one completed path: Vigor
Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
Row 11 · Requires one completed path: Lethality
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
Row 11 · Requires one completed path: Supercharger
After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing 41 Physical damage.
Row 11 · Requires one completed path: Alacrity
Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Row 11 · Requires one completed path: Subterfuge
Vanish has 1 additional charge.