Chain Heal
0/1Row 2
Heals the friendly target for 873, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
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Talent source: static-12.1.0_68914-us. Client build 12.1.0.69814; original imported hashes are preserved. Fresh exports use the game-supported empty hash.
Row 2
Heals the friendly target for 873, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Row 2
Charges your off-hand weapon with lava and burns your target, dealing 4 Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Row 2
Hurls a lightning bolt at the enemy, dealing 451 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
Row 3 · Requires one completed path: Chain Heal
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 328 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
Row 3 · Requires one completed path: Chain Heal or Lava Lash
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Row 3 · Requires one completed path: Lava Lash
Increases all Fire and Frost damage you deal by 3%.
Row 3 · Requires one completed path: Chain Lightning or Lava Lash
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Row 3 · Requires one completed path: Chain Lightning
Chills the target with frost, causing 276 Frost damage and reducing the target's movement speed by 50% for 6 sec.
Row 4 · Requires one completed path: Earth Shield
Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Row 4 · Requires one completed path: Earth Shield or Ancestral Wolf Affinity
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Row 4 · Requires one completed path: Spirit Wolf or Ancestral Wolf Affinity or Fire and Ice
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Row 4 · Requires one completed path: Frost Shock or Spirit Wolf
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
Row 4 · Requires one completed path: Frost Shock
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Row 5 · Requires one completed path: Spirit Walk or Elemental Orbit
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 250 every 1.8 sec. If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
Row 5 · Requires one completed path: Spirit Walk or Astral Shift
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
Row 5 · Requires one completed path: Astral Shift
Reduces the cooldown of Astral Shift by 30 sec.
Row 5 · Requires one completed path: Nature's Guardian or Astral Shift
Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.
Row 5 · Requires one completed path: Encasing Cold or Nature's Guardian
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Row 6 · Requires one completed path: Healing Stream Totem
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Row 6 · Requires one completed path: Winds of Al'Akir or Healing Stream Totem
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Row 6 · Requires one completed path: Winds of Al'Akir or Planes Traveler
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Row 6 · Requires one completed path: Brimming with Life or Planes Traveler
Mastery increased by 3%.
Row 6 · Requires one completed path: Wind Shear or Brimming with Life
The effects of your weapon and shield imbues are increased by 30%.
Row 6 · Requires one completed path: Wind Shear
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Row 7 · Requires one completed path: Elemental Resistance or Earthgrab Totem
Your Healing Surge is 25% more effective on yourself.
Row 7 · Requires one completed path: Capacitor Totem or Earthgrab Totem
Removes all Curse effects from a friendly target.
Row 7 · Requires one completed path: Capacitor Totem
Reduces the cooldown of Capacitor Totem by 10 sec.
Row 7 · Requires one completed path: Spiritual Awakening or Capacitor Totem
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Row 7 · Requires one completed path: Enhanced Imbues or Spiritual Awakening
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
Row 8 · Requires one completed path: Cleanse Spirit or Refreshing Waters
Purges the enemy target, removing 1 beneficial Magic effect.
Row 8 · Requires one completed path: Wind Rush Totem or Static Charge or Cleanse Spirit
Increases the critical strike chance of your Nature spells and abilities by 2%.
Row 8 · Requires one completed path: Wind Rush Totem
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Row 8 · Requires one completed path: Earth Elemental
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Row 8 · Requires one completed path: Windveil or Earth Elemental
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Row 9 · Requires one completed path: Refreshing Waters or Purge
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Row 9 · Requires one completed path: Nature's Fury or Purge
Relocates your active totems to the specified location.
Row 9 · Requires one completed path: Nature's Fury or Ascending Air
Reduces all magic damage taken by 8%.
Row 9 · Requires one completed path: Hex or Ascending Air or Primordial Bond
Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
Row 10 · Requires one completed path: Spiritwalker's Grace
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Row 10 · Requires one completed path: Elemental Warding or Totemic Projection
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Row 10 · Requires one completed path: Elemental Warding
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Row 10 · Requires one completed path: Totemic Focus or Elemental Warding
Earth Shield no longer loses charges and is 115% effective.
Row 10 · Requires one completed path: Hex
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.
Row 11 · Requires one completed path: Mana Spring or Graceful Spirit
Your next healing or damaging Nature spell is instant cast and costs no mana.
Row 11 · Requires one completed path: Tremor Totem or Mana Spring or Therazane's Resilience
Reduces the cooldown of most totems by 5 sec.
Row 11 · Requires one completed path: Therazane's Resilience or Totemic Focus or Voodoo Mastery
Lightning Shield increases your Intellect by 3%. Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.