Talent 99846
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
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Row 2
Hurls a lightning bolt at the enemy, dealing 439 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
Row 3 · Requires one completed path: Chain Heal
Row 3 · Requires one completed path: Lava Burst or Chain Heal
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Row 3 · Requires one completed path: Lava Burst
Increases all Fire and Frost damage you deal by 3%.
Row 3 · Requires one completed path: Chain Lightning or Lava Burst
Row 3 · Requires one completed path: Chain Lightning
Chills the target with frost, causing 273 Frost damage and reducing the target's movement speed by 50% for 6 sec.
Row 4 · Requires one completed path: Earth Shield
Row 4 · Requires one completed path: Earth Shield or Ancestral Wolf Affinity
Row 4 · Requires one completed path: Thunderous Paws or Ancestral Wolf Affinity or Fire and Ice
Row 4 · Requires one completed path: Thunderous Paws or Frost Shock
Row 4 · Requires one completed path: Frost Shock
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Row 5 · Requires one completed path: Spirit Walk or Elemental Orbit
Row 5 · Requires one completed path: Spirit Walk or Astral Shift
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
Row 5 · Requires one completed path: Astral Shift
Row 5 · Requires one completed path: Nature's Guardian or Astral Shift
Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.
Row 5 · Requires one completed path: Nature's Guardian or Encasing Cold
Row 6 · Requires one completed path: Healing Stream Totem
Row 6 · Requires one completed path: Winds of Al'Akir or Healing Stream Totem
Row 6 · Requires one completed path: Winds of Al'Akir or Planes Traveler
Row 6 · Requires one completed path: Brimming with Life or Planes Traveler
Row 6 · Requires one completed path: Wind Shear or Brimming with Life
Row 6 · Requires one completed path: Wind Shear
Row 7 · Requires one completed path: Elemental Resistance or Earthgrab Totem
Your Healing Surge is 25% more effective on yourself.
Row 7 · Requires one completed path: Earthgrab Totem or Capacitor Totem
Row 7 · Requires one completed path: Capacitor Totem
Row 7 · Requires one completed path: Spiritual Awakening or Capacitor Totem
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Row 7 · Requires one completed path: Enhanced Imbues or Spiritual Awakening
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
Row 8 · Requires one completed path: Improved Purify Spirit or Refreshing Waters
Row 8 · Requires one completed path: Improved Purify Spirit or Wind Rush Totem or Static Charge
Row 8 · Requires one completed path: Wind Rush Totem
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Row 8 · Requires one completed path: Earth Elemental
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Row 8 · Requires one completed path: Earth Elemental or Windveil
Row 9 · Requires one completed path: Refreshing Waters or Purge
Row 9 · Requires one completed path: Nature's Fury or Purge
Row 9 · Requires one completed path: Nature's Fury or Ascending Air
Row 9 · Requires one completed path: Ascending Air or Primordial Bond or Hex
Row 10 · Requires one completed path: Spiritwalker's Grace
Row 10 · Requires one completed path: Elemental Warding or Totemic Projection
Row 10 · Requires one completed path: Elemental Warding
Row 10 · Requires one completed path: Elemental Warding or Totemic Focus
Row 10 · Requires one completed path: Hex
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.
Row 11 · Requires one completed path: Mana Spring or Spiritwalker's Aegis
Row 11 · Requires one completed path: Tremor Totem or Mana Spring or Therazane's Resilience
Row 11 · Requires one completed path: Therazane's Resilience or Totemic Focus or Voodoo Mastery