Fel Domination
0/1Row 2
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%.
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
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Talent source: static-12.1.0_68914-eu. Client build 12.1.0.69814; original imported hashes are preserved. Fresh exports use the game-supported empty hash.
Row 2
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%.
Row 2
All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5% of maximum health.
Row 2
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled.
Row 3 · Requires one completed path: Fel Domination
Reduces the cooldown of Fel Domination by 60 sec.
Row 3 · Requires one completed path: Soul Leech or Fel Domination
Your Soul Leech absorption now passively recharges at a rate of 0.1% of maximum health every 1 sec, and may now absorb an additional 5% of maximum health. Increases your armor by 45%.
Row 3 · Requires one completed path: Soul Leech or Burning Rush
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec. Reduces damage taken by 1.5%.
Row 3 · Requires one completed path: Burning Rush
Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
Row 4 · Requires one completed path: Fel Pact or Demon Skin
Stamina increased by 10%.
Row 4 · Requires one completed path: Fel Armor or Demon Skin
Increases the amount of damage required to break your fear effects by 60%.
Row 4 · Requires one completed path: Fiendish Stride or Fel Armor
Increases you and your pets' maximum health by 5%.
Row 5 · Requires one completed path: Demonic Embrace
Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Row 5 · Requires one completed path: Nightmare or Demonic Embrace
Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target.
Row 5 · Requires one completed path: Nightmare or Demonic Fortitude
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. Curses: A warlock can only have one Curse active per target.
Row 5 · Requires one completed path: Demonic Fortitude
Healing done by Drain Life also heals your primary demon at 400% effectiveness.
Row 5 · Requires one completed path: Demonic Fortitude
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Row 6 · Requires one completed path: Curse of Exhaustion or Banish
Increases your critical strike chance by 2%.
Row 6 · Requires one completed path: Curse of Tongues or Curse of Exhaustion
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. You also learn: Demonic Circle: Teleport Teleports you to your Demonic Circle and removes all movement slowing effects.
Row 6 · Requires one completed path: Infernal Beneficiary or Curse of Tongues or Mortal Coil
Increases your haste by 2%.
Row 6 · Requires one completed path: Mortal Coil
Increases the range of Mortal Coil by 10 yds and Mortal Coil now heals for an additional 5% of maximum health.
Row 7 · Requires one completed path: Pact of the Annihilan
Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional 950 for 20 sec. Usable while suffering from control impairing effects.
Row 7 · Requires one completed path: Pact of the Annihilan
Casting Curse of Exhaustion, Curse of Tongues, or Curse of Weakness now curses all enemies within 10 yds of the target.
Row 7 · Requires one completed path: Demonic Circle or Pact of the Annihilan
Healthstones heal you for an additional 5% additional health.
Row 7 · Requires one completed path: Demonic Circle
Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Row 7 · Requires one completed path: Demonic Circle or Pact of the Satyr
Soul Leech may now absorb an additional 5% of your maximum health.
Row 7 · Requires one completed path: Pact of the Satyr
Your primary pets gain a bonus effect. Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter: Reduces the cooldown of Devour Magic by 5 sec. Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Row 7 · Requires one completed path: Improved Mortal Coil or Pact of the Satyr
Drain Life now channels 100% faster and restores health 100% faster.
Row 8 · Requires one completed path: Dark Pact
Dark Pact sacrifices only 5% of your current health for the same shield value.
Row 8 · Requires one completed path: Abyss Walker or Foul Mouth or Empowered Healthstone
Increases your Intellect by 3%.
Row 8 · Requires one completed path: Abyss Walker or Fortified Soul
Increases your Leech by 2%.
Row 8 · Requires one completed path: Gorefiend's Avarice or Fortified Soul or Teachings of the Black Harvest
Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Row 8 · Requires one completed path: Gorefiend's Avarice
Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
Row 9 · Requires one completed path: Pact of the Eredar or Ichor of Devils
Unending Resolve reduces damage taken by an additional 15%.
Row 9 · Requires one completed path: Pact of the Eredar or Pact of the Nathrezim
Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec.
Row 9 · Requires one completed path: Demonic Resilience or Pact of the Nathrezim or Empowered Drain Life
Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Row 10 · Requires one completed path: Strength of Will
Reduces the cast time of Soulstone and Create Healthstone by 50%.
Row 10 · Requires one completed path: Demonic Gateway or Strength of Will
5% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 3%.
Row 10 · Requires one completed path: Demonic Gateway
Reduces the cast time of Demonic Gateway by 0.5 sec and you can now use Demonic Gateways twice before triggering a cooldown.
Row 10 · Requires one completed path: Demonic Gateway or Howl of Terror
Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Row 10 · Requires one completed path: Howl of Terror
Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds. Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies.
Row 11 · Requires one completed path: Soul Link or Swift Artifice
Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. Demonic Healthstone Instantly restores 25% health. 60 sec cooldown.
Row 11 · Requires one completed path: Soul Link or Fel Synergy or Frequent Traveler
Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. Demonic Gateway: Can be cast instantly. Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Row 11 · Requires one completed path: Fel Synergy or Oppressive Darkness
Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.