Talent 99853
0/1Row 1
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
Start a fresh build for your level or import a game loadout. Choose talents, save your build and export a game loadout code.
Select your level, follow the talent paths and choose one hero specialization. The game validates your exported loadout on import.
Versioned talent rules and complete client node order are required for a fresh build.
Browse the talents below. Fresh builds require available client rules; an existing game build can be imported when the complete node order is available.
Row 1
Row 2
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Row 2
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%. Lasts until canceled.
Row 3 · Requires one completed path: Battle Stance
Movement speed increased by 5%.
Row 3 · Requires one completed path: Battle Stance
Your auto-attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Row 3 · Requires one completed path: Defensive Stance
Blasts all enemies within 8 yards for 81 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Row 3 · Requires one completed path: Defensive Stance
Leech increased by 3%.
Row 4 · Requires one completed path: Fast Footwork or War Machine
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Row 4 · Requires one completed path: War Machine or Thunder Clap
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
Row 4 · Requires one completed path: Thunder Clap
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Row 4 · Requires one completed path: Leeching Strikes or Thunder Clap
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
Row 5 · Requires one completed path: Fast Footwork or Impending Victory
Wounds the target, causing 43 Physical damage instantly and an additional 74 Bleed damage over 15 sec.
Row 5 · Requires one completed path: Impending Victory
Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Row 5 · Requires one completed path: Impending Victory or Heroic Leap or War Machine
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
Row 5 · Requires one completed path: Heroic Leap
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Row 5 · Requires one completed path: Heroic Leap or Storm Bolt
When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec.
Row 5 · Requires one completed path: Storm Bolt or Leeching Strikes
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Row 6 · Requires one completed path: Rend or Frothing Berserker
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
Row 6 · Requires one completed path: Frothing Berserker
Maximum Rage increased by 30.
Row 6 · Requires one completed path: Pain and Gain or Frothing Berserker
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Row 6 · Requires one completed path: Pain and Gain
Healing received increased by 3% and all self-healing increased by an additional 10%.
Row 6 · Requires one completed path: Intervene or Pain and Gain
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
Row 7 · Requires one completed path: Shockwave or Rend
Hurl your weapon at the enemy, causing 208 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Row 7 · Requires one completed path: Shockwave
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Row 7 · Requires one completed path: Shockwave or Rallying Cry
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.
Row 7 · Requires one completed path: Spell Reflection or Rallying Cry
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Row 7 · Requires one completed path: Intervene or Spell Reflection
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Row 8 · Requires one completed path: Wrecking Throw or Berserker Shout
Gain Strength equal to 5% of your Armor.
Row 8 · Requires one completed path: Berserker Shout or Intimidating Shout
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Row 8 · Requires one completed path: Honed Reflexes or Intimidating Shout
Stamina increased by 5% and Armor increased by 5%.
Row 9 · Requires one completed path: Armored to the Teeth
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
Row 9 · Requires one completed path: Armored to the Teeth or Double Time
Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Row 9 · Requires one completed path: Double Time or Reinforced Plates
The effects of your shouts last 20% longer.
Row 9 · Requires one completed path: Reinforced Plates
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
Row 10 · Requires one completed path: Javelineer or Barbaric Training
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Row 10 · Requires one completed path: Javelineer or Resonant Voice
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Row 10 · Requires one completed path: Resonant Voice or Crushing Force
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Row 11 · Requires one completed path: Cruel Strikes
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
Row 11 · Requires one completed path: Two-Handed Weapon Specialization or Cruel Strikes
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 84 Physical damage instantly and an additional 128 Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage.
Row 11 · Requires one completed path: Two-Handed Weapon Specialization or Wild Strikes
Your stances have additional effects. Battle Stance Increases the critical strike damage of your abilities by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Row 11 · Requires one completed path: Wild Strikes
Your Shout abilities have additional effects. Battle Shout: Grants you an additional 3% attack power. Rallying Cry: Grants an additional 2% health and duration increased by 3 sec. Piercing Howl: Radius increased by 100% Berserker Shout: Radius increased by 100%. Intimidating Shout: Cooldown reduced by 15 sec.