Battle Stance
1/1 · grantedRow 2
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Decoded talent usage from the current build sample, weighted by observed build counts.
Data from top players · updated
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Talent source: static-12.1.0_68914-us. Client build 12.1.0.69814; original imported hashes are preserved. Fresh exports use the game-supported empty hash.
Row 2
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Row 2
A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%. Lasts until canceled.
Row 3 · Requires one completed path: Battle Stance
Movement speed increased by 5%.
Row 3 · Requires one completed path: Battle Stance
Your auto-attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Row 3 · Requires one completed path: Defensive Stance
Blasts all enemies within 8 yards for 82 Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Row 3 · Requires one completed path: Defensive Stance
Leech increased by 3%.
Row 4 · Requires one completed path: Fast Footwork or War Machine
Instantly attack the target, causing 20 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Row 4 · Requires one completed path: Thunder Clap or War Machine
Leap through the air toward a target location, slamming down with destructive force to deal 8 Physical damage to all enemies within 8 yards.
Row 4 · Requires one completed path: Thunder Clap
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Row 4 · Requires one completed path: Leeching Strikes or Thunder Clap
Hurls your weapon at an enemy, causing 10 Physical damage and stunning for 4 sec.
Row 5 · Requires one completed path: Impending Victory or Fast Footwork
Thunder Clap affects all targets with Rend, causing them to Bleed for 74 damage over 15 sec.
Row 5 · Requires one completed path: Impending Victory
Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Row 5 · Requires one completed path: War Machine or Impending Victory or Heroic Leap
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent.
Row 5 · Requires one completed path: Heroic Leap
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Row 5 · Requires one completed path: Storm Bolt or Heroic Leap
When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec.
Row 5 · Requires one completed path: Storm Bolt or Leeching Strikes
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Row 6 · Requires one completed path: Blood and Thunder or Frothing Berserker
Sends a wave of force in a frontal cone, causing 7 damage and stunning all enemies within 10 yards for 2 sec.
Row 6 · Requires one completed path: Frothing Berserker
Maximum Rage increased by 30.
Row 6 · Requires one completed path: Pain and Gain or Frothing Berserker
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Row 6 · Requires one completed path: Pain and Gain
Healing received increased by 3% and all self-healing increased by an additional 10%.
Row 6 · Requires one completed path: Intervene or Pain and Gain
Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
Row 7 · Requires one completed path: Blood and Thunder or Shockwave
Hurl your weapon at the enemy, causing 211 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Row 7 · Requires one completed path: Shockwave
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Row 7 · Requires one completed path: Shockwave or Rallying Cry
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.
Row 7 · Requires one completed path: Spell Reflection or Rallying Cry
Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Row 7 · Requires one completed path: Intervene or Spell Reflection
Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Row 8 · Requires one completed path: Wrecking Throw or Berserker Shout
Gain Strength equal to 5% of your Armor.
Row 8 · Requires one completed path: Intimidating Shout or Berserker Shout
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Row 8 · Requires one completed path: Honed Reflexes or Intimidating Shout
Stamina increased by 5% and Armor increased by 5%.
Row 9 · Requires one completed path: Armored to the Teeth
Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.
Row 9 · Requires one completed path: Armored to the Teeth or Double Time
Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Row 9 · Requires one completed path: Double Time or Reinforced Plates
The effects of your shouts last 20% longer.
Row 9 · Requires one completed path: Reinforced Plates
Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage.
Row 10 · Requires one completed path: Barbaric Training or Javelineer
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Row 10 · Requires one completed path: Resonant Voice or Javelineer
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
Row 10 · Requires one completed path: Crushing Force or Resonant Voice
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Row 11 · Requires one completed path: Cruel Strikes
Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec.
Row 11 · Requires one completed path: Cruel Strikes or One-Handed Weapon Specialization
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing 84 Physical damage instantly and an additional 128 Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing 16 Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage.
Row 11 · Requires one completed path: One-Handed Weapon Specialization or Wild Strikes
Your stances have additional effects. Battle Stance Increases the critical strike damage of your abilities by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Row 11 · Requires one completed path: Wild Strikes
Your Shout abilities have additional effects. Battle Shout: Grants you an additional 3% attack power. Rallying Cry: Grants an additional 2% health and duration increased by 3 sec. Piercing Howl: Radius increased by 100% Berserker Shout: Radius increased by 100%. Intimidating Shout: Cooldown reduced by 15 sec.